[NEW + UPDATE] Anti-Fraud System (Wed, July 31st)

General discussion about YoWorld. NOW INCLUDING feedback and suggestions!

Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Lil Daddy (105724570) » Wed Jul 17, 2019 12:23 pm

Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:



so please explain why I, a level 85 2009 player, cant trade.
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Lil Daddy (105724570)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Leeum (130695460) » Wed Jul 17, 2019 12:23 pm

Sarah, thanks for a further update, but it simply proves what I said earlier.

You ask for our feedback, but are not open to make changes in regards to it. You seem to have the ideology now that what you do is right, and what we say in return is wrong. You did this with The Vault, now you're doing it with Trading.

This will hurt the game. This is not for the safety, or wellbeing of the players/game - it is to positively benefit your wallets. This feature has been implemented to increase sales, and no post will convince me otherwise.

Refusing to release the requirements means that players are also confused. They're being penalised, and they don't know how to change that.

This entire system is flawed. It's absurd that it even made it to YoWorld.
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Leeum (130695460)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Taurus (185839344) » Wed Jul 17, 2019 12:24 pm

this will in no way stop coin sellers... a coin seller could level an alt up in mere minutes... its the newbies starting out with little coins that it will affect the most. there is little doubt that many new players will not stick around because of it.
I see people saying that leveling is easy and sure, it might be for players that have a lot of coins but new players do not have that luxury.
I wore my new shoes all day and not 1 person asked me if I could run fast in them....Adulthood is stupid.
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby ll MyStErY ll (105725404) » Wed Jul 17, 2019 12:24 pm

Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:



Okay but that still doesn't answer the questions. Like why am I level 112 and STILL CAN'T TRADE?!?! Like seriously, you are beating around the bush to not have to answer our questions. Why do you even have the forum if you will only put a blanket statement type of comment like that?! Specific questions have been asked and you can't answer them. Seriously wtf are you Vikings even good for if you can't do a simple job like answer a freaking question straight forward!!!
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ll MyStErY ll (105725404)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby xxGeckoSTARxx (105722650) » Wed Jul 17, 2019 12:26 pm

Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:



So why not make it active on NEW ACCOUNTS coming into the game, instead of affecting players that have been playing for years. Also why is it that there are players at VERY high levels that aren't able to trade, and there are also players that have hit level 50 since the update was done and got the pop up saying they are now able to trade, but in fact they aren't able to trade???
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Lil Daddy (105724570) » Wed Jul 17, 2019 12:27 pm

ll MyStErY ll (105725404) wrote:
Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:



Okay but that still doesn't answer the questions. Like why am I level 112 and STILL CAN'T TRADE?!?! Like seriously, you are beating around the bush to not have to answer our questions. Why do you even have the forum if you will only put a blanket statement type of comment like that?! Specific questions have been asked and you can't answer them. Seriously wtf are you Vikings even good for if you can't do a simple job like answer a freaking question straight forward!!!



YoWorld is becoming complete crap with BVG taking over. They can't even give you a straight answer as to why a 10 year dedicated player can't even enjoy the basic fundamentals of the game. VERY VERY IRRESPONSIBLE
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Lil Daddy (105724570)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Anthony SpaceTime (102235402) » Wed Jul 17, 2019 12:29 pm

Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:


I figured this was the case, and therefore wasn't so hard on that aspect. However, what other methods to mitigating these illegitimate transactions? Have you considered assigning every player a virtual ID card detailing details like:

-Start Date
-Previous 5 Names (And Dates they were Used)
-Player ID Number (Like the ones we see on the forums but written on the cards)
-Level

And we'd be able to view anyone's ID we wanted by clicking their avatar in-game and selecting it from the dropdown.

And if that's not the type of security you're looking for, I am sure there are other means of making the game more secure.

Also, side question, if you guys see YoWorld as a Mom-and-Pop bank... why on earth don't you work on growing our populace? :haha:
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Anthony SpaceTime (102235402)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby xNVx (129595882) » Wed Jul 17, 2019 12:30 pm

Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:



so i'm confused as to whom this effects because it seems like many people that are above level 50 seems to be affected by this, me included and i'm level 288 :phew:
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Jacquelyn Acosta (167671803) » Wed Jul 17, 2019 12:32 pm

ll MyStErY ll (105725404) wrote:
Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:



Okay but that still doesn't answer the questions. Like why am I level 112 and STILL CAN'T TRADE?!?! Like seriously, you are beating around the bush to not have to answer our questions. Why do you even have the forum if you will only put a blanket statement type of comment like that?! Specific questions have been asked and you can't answer them. Seriously wtf are you Vikings even good for if you can't do a simple job like answer a freaking question straight forward!!!

THIS ^^^

If someone playing before yesterday with a reasonable start time (say 3 months, 6 months, I dont really know) is below Level 50, I feel as if they should be grandfathered into the old system at least. Shes literally been playing since 2009 and now shes screwed because of some mystery requirement.
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby RoZ FRANKIE (186953350) » Wed Jul 17, 2019 12:32 pm

Viking Sarah wrote:Hey YoFans!

First, I'd like to thank all of you for your continued feedback and comments regarding the latest update our team released into YoWorld. While we understand that a lot of your feedback stems from concerns, the amount of replies also shows how passionate the YoCommunity is towards the game they love.

A lot of you have suggested that instead of limiting new players, we should ban found scammers and alternate accounts immediately. In a perfect world, this would absolutely be the case, and is actually something our team tries to do when these accounts are discovered. Unfortunately, the sad truth is that by the time we are alerted to fraudulent accounts and shut them down, these scammers have moved onto creating additional new accounts. Although we will never give up on locating these individuals, the chase will undoubtedly be neverending.

A lot of other online games have enabled similar features as they also deal with alternate and fraudulent accounts. Limiting trading abilities for new players is quite a common practice in most games these days. The intention behind these limitations is to not punish legitimate new accounts, but to help keep everyone safe, trades fair, and assist with ensuring the longevity of YoWorld.

There have also been many comments requesting that we specify what exact requirements are needed for new accounts before they are able to participate in trading. To help explain our decision in easy-to-digest terms, let's pretend YoWorld is a small, mom-and-pop owned bank. We don't see huge influxes of new customers, but the ones we do have are loyal and trust us in keeping their finances safe. Because we're such a small bank, we also don't have as many staff as let's say, the Bank of America.

In this scenario, let's also pretend there's been a surge of local bank robberies. These robbers have learned that the banks open their vaults at the same time every morning, and they use that small window to pull their heist. The banks realize they have to fix this, so they confidently broadcast on the news "We're changing our vault's unlock time to noon." The next day, the robbers perform a heist at 11:55 a.m.

While this is a very far-stretched scenario, the same ideas could be applied to YoWorld. We have chosen to not specifically release the requirements for new players to help mitigate fraudulent players working around the new system.

This solution is the best of both worlds as we are discouraging the use of alternate and fraudulent accounts, while ultimately making the lives of those nefarious players who are trying to scam YoFans that much more difficult.

As with all features, we're absolutely listening to your feedback as it comes in, monitoring how these updates impact YoWorld, and will adjust as necessary. :heart:


Instead of making this long unnecessary post how about you fix the trading issue :?:
Sinners judging sinners.
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Willow (13350872) » Wed Jul 17, 2019 12:32 pm

So, I guess that some of the people who are over level 50 and still can't trade, they still don't meet the requirements? Is that why they're not able to trade? So it's not only that you have to reach level 50? dear lord
Actually no, my post wasn't about you...but if the shoe fits, feel free to lace that bad boy up and wear it.
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby RoZ FRANKIE (186953350) » Wed Jul 17, 2019 12:34 pm

You really shouldn't be banning players who have been playing for more than 1 year from trading because honestly it wont help anyone even though if they are under level 50
Sinners judging sinners.
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Jacquelyn Acosta (167671803) » Wed Jul 17, 2019 12:35 pm

Willow (13350872) wrote:So, I guess that some of the people who are over level 50 and still can't trade, they still don't meet the requirements? Is that why they're not able to trade? So it's not only that you have to reach level 50? dear lord

From the sounds of it, correct!
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Anthony SpaceTime (102235402) » Wed Jul 17, 2019 12:35 pm

xNVx2hot (129595882) wrote:so i'm confused as to whom this effects because it seems like many people that are above level 50 seems to be affected by this, me included and i'm level 288 :phew:


From what I am getting here from both of Sarah's post (Todays and the Original), these are requirements, and there are more than one. So being over level 50 may be one, but nobody is completely aware of what the others are. Could be collecting a certain amount of badges, could be owning a certain number of homes, could be having a certain number of neighbors, could have something to do with the start date, could be a certain part in the Storyline feature somebody has to reach, could be the amount of times someone has partaken in a gem event...

:dizzy:
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Anthony SpaceTime (102235402)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby XxDarkMarioxX (104376062) » Wed Jul 17, 2019 12:36 pm

Bet they make it where you have to spend so much to trade on next update!
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby xNVx (129595882) » Wed Jul 17, 2019 12:36 pm

Willow (13350872) wrote:So, I guess that some of the people who are over level 50 and still can't trade, they still don't meet the requirements? Is that why they're not able to trade? So it's not only that you have to reach level 50? dear lord



I been playing since 08 my account is from 09 and i'm level 288, if i don't meet the requirements then idk who does lmao :yawn:
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Jacquelyn Acosta (167671803) » Wed Jul 17, 2019 12:37 pm

RoZ FRANKIE (186953350) wrote:You really shouldn't be banning players who have been playing for more than 1 year from trading because honestly it wont help anyone even though if they are under level 50

I just cant wrap my mind around it because obviously you're under Level 50 and obviously from a few objects on you, you have a little bit of $ to spend, so if this is all about the "economy" us people above Level 50 would obviously want this cash to be spent instead of being locked under mysterious barriers.
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Jacquelyn Acosta (167671803)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby ll MyStErY ll (105725404) » Wed Jul 17, 2019 12:37 pm

The fact that Sarah just gave me a warning for expressing my feelings on the questions not being answered is pretty hilarious. Seriously instead of answering the questions you send me a warning? Well if the shoe fits I guess. You OBVIOUSLY you saw some fault on your side for you to have felt guilty enough about my comment to send me a warning because there was NOTHING wrong with what I said. Mad because I accused you of not doing your job but, seriously how can you say that you are? We are left in the dark with the whole situation for over 24 hours and you pop on and write a long, uninformative message and then disappear again.
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ll MyStErY ll (105725404)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby xxGeckoSTARxx (105722650) » Wed Jul 17, 2019 12:37 pm

I'll probably get a warning for this, but instead of addressing the issues and problems, they are busy sending out warnings for people commenting that they are at VERY high levels and can't trade. If you wouldn't have tried to fix a working system you wouldn't be dealing with all of these complaints. Telling me when the vaults are being changed or emptied is totally different from telling me the requirements to perform my duties correctly. If players don't know what requirements there are how are they going to meet them? How are new players going to know that they have to do certain things to be able to begin trading? You can't make requirements and not state what they are, that makes no sense.
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xxGeckoSTARxx (105722650)
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Re: [NEW] Anti-Fraud System (Tuesday, July 16th)

Postby Jacquelyn Acosta (167671803) » Wed Jul 17, 2019 12:38 pm

Anthony SpaceTime (102235402) wrote:
xNVx2hot (129595882) wrote:so i'm confused as to whom this effects because it seems like many people that are above level 50 seems to be affected by this, me included and i'm level 288 :phew:


From what I am getting here from both of Sarah's post (Todays and the Original), these are requirements, and there are more than one. So being over level 50 may be one, but nobody is completely aware of what the others are. Could be collecting a certain amount of badges, could be owning a certain number of homes, could be having a certain number of neighbors, could have something to do with the start date, could be a certain part in the Storyline feature somebody has to reach, could be the amount of times someone has partaken in a gem event...

:dizzy:

The problem is even if they sit around and keep it a secret, if someone REALLY wants to know they'll just sit around messing w/a bunch of different things and figure out what triggers it then slowly eliminating different things to see what does/doesnt trigger it...
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Jacquelyn Acosta (167671803)
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