[INFO] By the Numbers: Upcoming Themes Survey Outcome!

General discussion about YoWorld. NOW INCLUDING feedback and suggestions!

Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby xMx (1898459) » Wed Nov 21, 2018 3:22 pm

Ricky BamBam (4492518) wrote:
Peenie (126579776) wrote:
Riff (185643699) wrote:i voted for music rod

i wonder what percentage of the players who vote for the more simple and/or repeat themes, are paying customers. do bvg look into this? i highly doubt it unless they've worked out a quick way to compare votes to $

I play with a diverse group. Some of those I spend time with are what I call "serial decorators". They enjoy a very narrow band of content and styles. If you walked through their Yo homes, you'd see house after house after house of literally the same things rearranged over and over and over. And they love it. And I mean LOVE IT. Some of them have 100s of homes all within the same bandwidth.

I write that because I know some people have a tough time using their imagination. They aren't comfortable thinking about something they haven't already seen. And posing possibilities to them is uncomfortable. So they will vote for the ideas that seem the most like stuff they already love. And there are MANY people like this who play Yo. And their votes count as much as ours. Unfortunately, they are the bane of change and progress. Their dollars tell BVG its ok to do it again and again.

:'(


Well, i'm glad that we got the numbers. And now it is clear. I can't say that i'm surprised. I mean, it is indeed a confirmation of what i've noticed over the last couple of years. One of the main things i've noticed over those last years is how there was indeed quite a lot of repeat but also at the same time i noticed a lot of the most interesting players who do like very different themes, gradually have given up or have become a minority. I mean sure it's logical that there is a sales logic from the company's part that you sell what people want. However, i have seen a lot of the more colorful personalities leave and to me that signals also something else. It shouldn't surprise that after years of repeats, frustrations, grinding down of the sellers, a very predominant focus on rural themes and much weaker indoor furbishings, several types of players have simply given up. Yes, the current player crowd has been groomed. But not only or just deliberately. Nope. The game in the past did feature far more city based themes and exquisite design furniture etc. That did change quite a bit with the coming of BVG. Sure there was definitely an uptake in the desire for outdoorsy and rural themes, and it also can't be denied that BVG did deliver some great outdoors design. But while that was their strong point, the indoors design or the more outlandish themes definitly have not been. Throw on top of that there were quite a ton of repeats or socalled 'upgrades' and you see why several older players have left or simply gave up. For far too long many did hope or even clamor for a better balance between the rural and the city, for better indoors furniture, for more exciting ideas. Yet they didn't get them or were already on the verge of giving up due to the many changes. The Halloween fans who have been blatantly disrespected (3 years in a row now), the oddballs, the sellers, etc, etc. There is a public for more city based themes and looks (remember xo2018? also crashed and burned), but they most of the time haven't even gotten a fair shake.

But the core of what i'm saying mostly that BVG did ask for a lot of 'learning curve' and players patience, and players did give them that. However in that period BVG did really a lot of repetitive stuff already, but mostly their span in different themes wasn't that big. And all the while they really often did let players down when it came to indoors as well as innovative design. But also, look at the ravage of what casino slots caused. Yet all that time you could count on the rural themes, always the same king and queen type of model, the variations of fairytale/medieval repeats, loads of elves and faeries, and bows and arrow, and angels and wings, and etc, etc, to the point that you'll vomit. Is it any wonder that the players who were clamoring for actual variation and originality finally thinned out and gave up? I'm just saying that these results shouldn't be surprising because they are simply the consequence of what's been going on for 4 to 5 years now. And what that is, is that the current player group has been consciously as well as accidentally groomed. BVG's attitude did sell certain things, but in the most important years it did neglect to experiment with certain other ideas, styles, formula's and themes. One thing that really stands out is how they have focused far more on the outdoors part, fairytale and so on. But for sci-fi to ever get a first theme it took ages. In short, the starting period of BVG wasn't diverse enough at all, but instead of broadening it they stuck to the same recipes a few times. Sure there was always an excuse, and it's always justifiable by the same logic that has been said by BVG as well as Rod: to keep the game afloat, you give the players what sells well. But when you use the same recipes over and over and you milk on the same tropes over and over for years, it only stand to reason that you only will keep the people who still like that recipe.

I'm glad that results finally were shown. It's cool to see we no longer have to have hopes for any innovation whatsoever. That is no surprise. But it also is great to see that finally we can move on. The results are in. What follows now is more of the same pandering to the audience that has been cultivated. Because, finally that is what these results show to me. BVG has silenced and chased off so many it does stand to reason that you're left with people who vote for another farmhouse while they just have gotten a barn. I can't blame those who lost interest because the wait for what they really wanted was too long. I can't fault those who spoke up and got silenced. I can't accuse those who left because they gambled and lost too much coin and cash. I can't argue with those who had hoped for more creativity but got slammed with more of the same repetitive banality. I can't disagree with those who've said that so many items and themes have been taken hostage.

That's what these numbers prove. Very little change ahead. Can't be really surprised that this is the result after the years where it was clear how actual voices for change and broadening were ignored and silenced. There really is no surprise because you can't expect change from a company who famously stated that nothing new could be done and who tried so hard to remake and rechew the same old platitudes more then ever trying something actually new, and when they actually did come with some new things often ground them down or shot them in the foot. Basically they never wanted much innovation theme wise. What they did come with were the socalled 'upgrades'. But i remember how they also said they wanted to not take too much risk and sell what they knew would sell. Further than that you don't have to look. They wanted a target audience and they have found it.Now they just want to keep milking them. You think they were about player fun, listening and innovation? It's always nice to string along people that way. The time window to really broaden the scope of the game for new stuff has long passed. And you have seen what happens to innovative theme ideas: they get taken hostage in gem events. Ironically they have proven that innovation is possible but they basically won't give it to us in an ordinary store. You have to pay high for it or be lucky enough. That's how perverse it has gotten. They want to string us along and make us pay for every bit of the more interesting and more innovative themes rather then simply delivering them in store. Nope in store you will find the botch ups like 80's miami, Castle Dracula and such more.

Ricky Bam Bam well said. You speak the truth and what all of us who like to think differently to the brainwashed mob are being punished for wanting change. Ty for speaking your mind and speaking it so eloquently.
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xMx (1898459)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Queen Mata (13429328) » Wed Nov 21, 2018 5:30 pm

xMx (1898459) wrote:
Riff (185643699) wrote:i wish these fresh young minds at bvg would come up with more imaginative ideas. and maybe not give us voting options at all. thats how it used to feel in the first couple years that bvg had us

I agree totally with that, they are paid to give us new stuff and yet they rehashing all the old themes time after time and expecting us to think for them, well pay us and we will, but in meantime it is their job to give us new and exciting stuff, we are not here to do their jobs for them


I think their job is open to interpretation and only them (and their employer) know what they're paid to do. Being an artist and working in a creative industry doesn't mean you're gonna create all the time. A lot of artists are paid to interpret what the customers want and their needs.
We can't just assume BVG is gonna create new themes (we already know it's not gonna happen). I, personally, choose to expect quality over creativity.
Et tu, Brute?
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Queen Mata (13429328)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby xMx (1898459) » Wed Nov 21, 2018 6:05 pm

Queen Mata (13429328) wrote:
xMx (1898459) wrote:
Riff (185643699) wrote:i wish these fresh young minds at bvg would come up with more imaginative ideas. and maybe not give us voting options at all. thats how it used to feel in the first couple years that bvg had us

I agree totally with that, they are paid to give us new stuff and yet they rehashing all the old themes time after time and expecting us to think for them, well pay us and we will, but in meantime it is their job to give us new and exciting stuff, we are not here to do their jobs for them


I think their job is open to interpretation and only them (and their employer) know what they're paid to do. Being an artist and working in a creative industry doesn't mean you're gonna create all the time. A lot of artists are paid to interpret what the customers want and their needs.
We can't just assume BVG is gonna create new themes (we already know it's not gonna happen). I, personally, choose to expect quality over creativity.

Well funny that cause we get neither
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xMx (1898459)
YoWorld Level: 288
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Anthony SpaceTime (102235402) » Wed Nov 21, 2018 7:26 pm

Ricky BamBam (4492518) wrote:
Peenie (126579776) wrote:
Riff (185643699) wrote:i voted for music rod

i wonder what percentage of the players who vote for the more simple and/or repeat themes, are paying customers. do bvg look into this? i highly doubt it unless they've worked out a quick way to compare votes to $

I play with a diverse group. Some of those I spend time with are what I call "serial decorators". They enjoy a very narrow band of content and styles. If you walked through their Yo homes, you'd see house after house after house of literally the same things rearranged over and over and over. And they love it. And I mean LOVE IT. Some of them have 100s of homes all within the same bandwidth.

I write that because I know some people have a tough time using their imagination. They aren't comfortable thinking about something they haven't already seen. And posing possibilities to them is uncomfortable. So they will vote for the ideas that seem the most like stuff they already love. And there are MANY people like this who play Yo. And their votes count as much as ours. Unfortunately, they are the bane of change and progress. Their dollars tell BVG its ok to do it again and again.

:'(


Well, i'm glad that we got the numbers. And now it is clear. I can't say that i'm surprised. I mean, it is indeed a confirmation of what i've noticed over the last couple of years. One of the main things i've noticed over those last years is how there was indeed quite a lot of repeat but also at the same time i noticed a lot of the most interesting players who do like very different themes, gradually have given up or have become a minority. I mean sure it's logical that there is a sales logic from the company's part that you sell what people want. However, i have seen a lot of the more colorful personalities leave and to me that signals also something else. It shouldn't surprise that after years of repeats, frustrations, grinding down of the sellers, a very predominant focus on rural themes and much weaker indoor furbishings, several types of players have simply given up. Yes, the current player crowd has been groomed. But not only or just deliberately. Nope. The game in the past did feature far more city based themes and exquisite design furniture etc. That did change quite a bit with the coming of BVG. Sure there was definitely an uptake in the desire for outdoorsy and rural themes, and it also can't be denied that BVG did deliver some great outdoors design. But while that was their strong point, the indoors design or the more outlandish themes definitly have not been. Throw on top of that there were quite a ton of repeats or socalled 'upgrades' and you see why several older players have left or simply gave up. For far too long many did hope or even clamor for a better balance between the rural and the city, for better indoors furniture, for more exciting ideas. Yet they didn't get them or were already on the verge of giving up due to the many changes. The Halloween fans who have been blatantly disrespected (3 years in a row now), the oddballs, the sellers, etc, etc. There is a public for more city based themes and looks (remember xo2018? also crashed and burned), but they most of the time haven't even gotten a fair shake.

But the core of what i'm saying mostly that BVG did ask for a lot of 'learning curve' and players patience, and players did give them that. However in that period BVG did really a lot of repetitive stuff already, but mostly their span in different themes wasn't that big. And all the while they really often did let players down when it came to indoors as well as innovative design. But also, look at the ravage of what casino slots caused. Yet all that time you could count on the rural themes, always the same king and queen type of model, the variations of fairytale/medieval repeats, loads of elves and faeries, and bows and arrow, and angels and wings, and etc, etc, to the point that you'll vomit. Is it any wonder that the players who were clamoring for actual variation and originality finally thinned out and gave up? I'm just saying that these results shouldn't be surprising because they are simply the consequence of what's been going on for 4 to 5 years now. And what that is, is that the current player group has been consciously as well as accidentally groomed. BVG's attitude did sell certain things, but in the most important years it did neglect to experiment with certain other ideas, styles, formula's and themes. One thing that really stands out is how they have focused far more on the outdoors part, fairytale and so on. But for sci-fi to ever get a first theme it took ages. In short, the starting period of BVG wasn't diverse enough at all, but instead of broadening it they stuck to the same recipes a few times. Sure there was always an excuse, and it's always justifiable by the same logic that has been said by BVG as well as Rod: to keep the game afloat, you give the players what sells well. But when you use the same recipes over and over and you milk on the same tropes over and over for years, it only stand to reason that you only will keep the people who still like that recipe.

I'm glad that results finally were shown. It's cool to see we no longer have to have hopes for any innovation whatsoever. That is no surprise. But it also is great to see that finally we can move on. The results are in. What follows now is more of the same pandering to the audience that has been cultivated. Because, finally that is what these results show to me. BVG has silenced and chased off so many it does stand to reason that you're left with people who vote for another farmhouse while they just have gotten a barn. I can't blame those who lost interest because the wait for what they really wanted was too long. I can't fault those who spoke up and got silenced. I can't accuse those who left because they gambled and lost too much coin and cash. I can't argue with those who had hoped for more creativity but got slammed with more of the same repetitive banality. I can't disagree with those who've said that so many items and themes have been taken hostage.

That's what these numbers prove. Very little change ahead. Can't be really surprised that this is the result after the years where it was clear how actual voices for change and broadening were ignored and silenced. There really is no surprise because you can't expect change from a company who famously stated that nothing new could be done and who tried so hard to remake and rechew the same old platitudes more then ever trying something actually new, and when they actually did come with some new things often ground them down or shot them in the foot. Basically they never wanted much innovation theme wise. What they did come with were the socalled 'upgrades'. But i remember how they also said they wanted to not take too much risk and sell what they knew would sell. Further than that you don't have to look. They wanted a target audience and they have found it.Now they just want to keep milking them. You think they were about player fun, listening and innovation? It's always nice to string along people that way. The time window to really broaden the scope of the game for new stuff has long passed. And you have seen what happens to innovative theme ideas: they get taken hostage in gem events. Ironically they have proven that innovation is possible but they basically won't give it to us in an ordinary store. You have to pay high for it or be lucky enough. That's how perverse it has gotten. They want to string us along and make us pay for every bit of the more interesting and more innovative themes rather then simply delivering them in store. Nope in store you will find the botch ups like 80's miami, Castle Dracula and such more.


I hardly spend time in-game anymore. I only log in to collect my daily rewards at this point. While I am more optimistic and this survey decision was a step in the right direction. I mean now, we can actually see player-suggested themes on these surveys, not random themes and weird suggestions we don't know the origins of. And now we the player base can make suggestions for future themes more accurately cause we sorta have an idea of what's to come now that we can see these survey results.

But either way, I have been spending way less time in-game. Going in this direction, does, in fact, diminish a certain demographic of the game. At this point, what could one do? Our demographics have dwindled. Our populace, our community, is nearly decimated. All the sci-fi lovers, the mystery seekers, the enchanters, etc... gone. What I see now is an instagramer's broken dreams. At this point, any little voice we had left is gone, I don't think this game will ever vote over 50% for anything overtly sci-fi cause so many in that community have left.
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Anthony SpaceTime (102235402)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Kio (185180932) » Wed Nov 21, 2018 9:32 pm

xMx (1898459) wrote:
xNVx2hot (129595882) wrote:well at least my paranormal is somewhat up there. I just don't understand who keeps voting for these repeats, specially farm themes. They shouldn't even be thrown into the mix of things to vote for they been so played out, if i want to play farm house there are a million farm games. :yawn:

I agree NV why keep voting for same old themes over and over when they had a chance to vote for ones that are hardly seen in YO, scratches my head in utter frustration :eh:


YUP... I agree with the two of you. There is not much elbow-room for those who actually want & request for vastly unique or different themes from the ho-hum basic norm, that haven't been done yet. When every time there's a chance, we have to sift through and make more room again for more basic themes, farm themes, or other repeated themes that have been played out, year after year, even just in polls. Again & again taking up opportunities for brand new themes. It gets to be a chore, and I'm so glad people are pointing that out. Some people like Rod pointed out seem to want the same ole' same ole'. I agree with the others though, who are starting to tap their feet and look at the clock & are just basically done & waiting patiently for the repeated themes to end. Or almost constantly, like me, sitting out from themes that don't offer anything exciting or stimulating. Both in regards to thought or progression for this game's growth. Themes that don't offer anything except what an interior furniture magazine could tell you. :sick: Some people are happy because their farm and pantry themes get a lot of votes. But there is others wanting something else for years now, starving for an intellectual or thought-provoking theme... Or even just a good decent Halloween theme, once in a while. Let alone a darker, edgier, or subgenre inspired theme. I'm glad my Paranormal Investigation idea played out and saw some spotlights in the voting. But it's getting VERY ho-hum like Riff pointed out. and I whole-heartedly agree. I'm not convinced by this poll either that the paranormal investigation theme will happen. But I'd be glad if it did. This game needs a change-up, from the basic & cliches.
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Kio (185180932)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby ReeRee (113576168) » Wed Nov 21, 2018 10:33 pm

I'm okay with the results of the latest survey and really pleased to see the results published so players can have a better idea of what others are interested in. I would have liked for other options but voted the way I felt I would be interested in, including several beyond my "comfort zone".
I would love to have seen the voting results from the 50 Shades of Yo (Valentine 2018). I loved the deep, rich colors and style of furniture, but more than that, it was different. I personally didn't care to put together a red room in the manner it was based off but I also did not complain about it.

With that being said, what I continue to see in so many opinions and/or complaints, is all theme related. Why do we have to have theme after theme after theme?! Why not update items in stores? Such as just releasing a home with no theme attached. I want to buy a bed, in real life, I have hundreds of styles to choose from. The same with other furniture, with windows (indoor view / outdoor view). Landscaping items... decorative blocks, variety of trees, plants, shrubs, etc. So why not take a break from themes altogether and release some new homes, furniture, clothing, etc that is not tied to any theme?! Truly, though those who have the same items in house after house after house, feel as if there isn't the choices in the stores to be "different", but rather it's the only choice of items since most everything is tied to a theme; i.e. The fairytale theme that has roses on the furniture. The Victorian Christmas stuff has holly on the furniture. I personally would love to use some furniture from themes elsewhere in a home I've completely transformed but with a rose or holly or whatever attached to it, I won't use it so I have to resort to finding furniture that doesn't have something added to it that wouldn't be there "year 'round" in real life, if that makes sense. Hope I'm not disappointed with the Paranormal theme! That is definitely one I would be out of my "comfort zone" with but exciting to think of the possibilities.
:)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Ricky BamBam (4492518) » Wed Nov 21, 2018 10:43 pm

Ki01ku (185180932) wrote:
xMx (1898459) wrote:
xNVx2hot (129595882) wrote:well at least my paranormal is somewhat up there. I just don't understand who keeps voting for these repeats, specially farm themes. They shouldn't even be thrown into the mix of things to vote for they been so played out, if i want to play farm house there are a million farm games. :yawn:

I agree NV why keep voting for same old themes over and over when they had a chance to vote for ones that are hardly seen in YO, scratches my head in utter frustration :eh:


YUP... I agree with the two of you. There is not much elbow-room for those who actually want & request for vastly unique or different themes from the ho-hum basic norm, that haven't been done yet. When every time there's a chance, we have to sift through and make more room again for more basic themes, farm themes, or other repeated themes that have been played out, year after year, even just in polls. It gets to be a chore, and I'm so glad people are pointing that out. Some people like Rod pointed out seem to want the same ole' same ole'. I agree with the others though, who are starting to tap their feet and look at the clock & are just basically done & waiting patiently for the repeated themes to end. Or almost constantly, like me, sitting out from themes that don't offer anything exciting or stimulating. Both in regards to thought or progression for this game's growth. Themes that don't offer anything except what an interior furniture magazine could tell you. :sick: Some people are happy because their farm and pantry themes get a lot of votes. But there is others starving for an intellectual or thought-provoking theme... Or even just a good decent Halloween once in a while. Let alone a darker, edgier, subgenre inspired theme. I'm glad my Paranormal Investigation idea played out and saw some spotlights in the voting. But it's getting VERY ho-hum like Riff pointed out. and I whole-heartedly agree. I'm not convinced by this poll either that the paranormal investigation theme will happen. But I'd be glad if it did. This game needs a change-up, from the basic cliches.


As i've stated in my remarks, it was to be expected that things go more this way. I'm not happy about it, but what it shows to me is that more and more we need to come to the conclusion that it's far more likely that the damages of the last couple of years have as a result that the yo populace no longer is that diverse because we might actually be the more tenacious and hopeful ones who actually still were thinking a change might happen. However it seems that a lot of our kindred spirits actually already have given up hope and left due to the tactics of the past years. And in many ways that is not really surprising if instead of trying something new we're getting the same ole same ole so often, but we also have seen so many of the fresher and better ideas being done but in ways where, while the initial ideas were good, the execution was fumbled or incredibly watered down or softened up so bad that it basically ruined the whole idea.

It doesn't really surprise me to notice that the people who loved those other ideas are growing into a minority because they have already been so under served that they basically have left the game. You can't say that BVG has helped this since they have basically clobbered us with remakes and have always been extremely reluctant about 'new themes'. Instead they have hammered and pressured the yo community successfully into a submission of being fed the similar stuff over and over. It's true that they have listened a bit, but this 'listening' always went hand in hand with some serious manipulation and 'managing' of the community's wishes, expectations and demands. It can be no surprise at all that so those of a similar mind have left because they basically no longer could handle the frustration. Definitely not after all the ways we have seen that BVG has tried to exactly stump out much innovation (theme wise), and have an incredibly streamlined way of releasing as well as the many manipulations in order to create addiction to the game. It has been very cunning, but one thing has always been extremely clear: the eye always has been on fast pace, low quality, little innovation and tight manged player crowd, with little actual innovation in theme ideas. They have indeed successfully groomed a majority of the player population and steered it quite tightly. And yes, it's also very clear that they have set the bar for 'new themes' pretty high. You're lucky to get an idea trough and ought to be grateful at all times, but the majority of themes will remain not something that the majority of the players really are wanting and BVG listened to them, but rather themes that the majority of the players are okay with because BVG has cultivated their expectations that way. That's a machine that has been going on for years, the plan has succeeded and now it's hard to resist it.
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Ricky BamBam (4492518)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Kio (185180932) » Wed Nov 21, 2018 10:55 pm

Ricky BamBam (4492518) wrote:
Ki01ku (185180932) wrote:
xMx (1898459) wrote:
xNVx2hot (129595882) wrote:well at least my paranormal is somewhat up there. I just don't understand who keeps voting for these repeats, specially farm themes. They shouldn't even be thrown into the mix of things to vote for they been so played out, if i want to play farm house there are a million farm games. :yawn:

I agree NV why keep voting for same old themes over and over when they had a chance to vote for ones that are hardly seen in YO, scratches my head in utter frustration :eh:


YUP... I agree with the two of you. There is not much elbow-room for those who actually want & request for vastly unique or different themes from the ho-hum basic norm, that haven't been done yet. When every time there's a chance, we have to sift through and make more room again for more basic themes, farm themes, or other repeated themes that have been played out, year after year, even just in polls. It gets to be a chore, and I'm so glad people are pointing that out. Some people like Rod pointed out seem to want the same ole' same ole'. I agree with the others though, who are starting to tap their feet and look at the clock & are just basically done & waiting patiently for the repeated themes to end. Or almost constantly, like me, sitting out from themes that don't offer anything exciting or stimulating. Both in regards to thought or progression for this game's growth. Themes that don't offer anything except what an interior furniture magazine could tell you. :sick: Some people are happy because their farm and pantry themes get a lot of votes. But there is others starving for an intellectual or thought-provoking theme... Or even just a good decent Halloween once in a while. Let alone a darker, edgier, subgenre inspired theme. I'm glad my Paranormal Investigation idea played out and saw some spotlights in the voting. But it's getting VERY ho-hum like Riff pointed out. and I whole-heartedly agree. I'm not convinced by this poll either that the paranormal investigation theme will happen. But I'd be glad if it did. This game needs a change-up, from the basic cliches.


As i've stated in my remarks, it was to be expected that things go more this way. I'm not happy about it, but what it shows to me is that more and more we need to come to the conclusion that it's far more likely that the damages of the last couple of years have as a result that the yo populace no longer is that diverse because we might actually be the more tenacious and hopeful ones who actually still were thinking a change might happen. However it seems that a lot of our kindred spirits actually already have given up hope and left due to the tactics of the past years. And in many ways that is not really surprising if instead of trying something new we're getting the same ole same ole so often, but we also have seen so many of the fresher and better ideas being done but in ways where, while the initial ideas were good, the execution was fumbled or incredibly watered down or softened up so bad that it basically ruined the whole idea.

It doesn't really surprise me to notice that the people who loved those other ideas are growing into a minority because they have already been so under served that they basically have left the game. You can't say that BVG has helped this since they have basically clobbered us with remakes and have always been extremely reluctant about 'new themes'. Instead they have hammered and pressured the yo community successfully into a submission of being fed the similar stuff over and over. It's true that they have listened a bit, but this 'listening' always went hand in hand with some serious manipulation and 'managing' of the community's wishes, expectations and demands. It can be no surprise at all that so those of a similar mind have left because they basically no longer could handle the frustration. Definitely not after all the ways we have seen that BVG has tried to exactly stump out much innovation (theme wise), and have an incredibly streamlined way of releasing as well as the many manipulations in order to create addiction to the game. It has been very cunning, but one thing has always been extremely clear: the eye always has been on fast pace, low quality, little innovation and tight manged player crowd, with little actual innovation in theme ideas. They have indeed successfully groomed a majority of the player population and steered it quite tightly. And yes, it's also very clear that they have set the bar for 'new themes' pretty high. You're lucky to get an idea trough and ought to be grateful at all times, but the majority of themes will remain not something that the majority of the players really are wanting and BVG listened to them, but rather themes that the majority of the players are okay with because BVG has cultivated their expectations that way. That's a machine that has been going on for years, the plan has succeeded and now it's hard to resist it.

You make a lot of good points, I bolded parts that I think for certain could be true. It doesn't continue to surprise me either. I'm grateful 2 of my ideas hit a poll and that one of them has a lot of support! :)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Anthony SpaceTime (102235402) » Thu Nov 22, 2018 12:17 am

Now I am a firm believer that by being experimental one can learn new things, gather new insights. That is how it works in the theater. There are entire theater companies (highly successful ones at that), that thrive on alienating their audiences and trying new things. This may surprise you, but theater companies that only bring out the classics like Shakespeare these days, are no longer as frequently visited. They mainly cater to a niche audience of mostly silver-haired wonders.

My point is, if BVG is not confident enough in trying to be experimental, they will never learn anything new about their audience, and their audience (us) will never learn anything new about themselves. Here's what we know about the general populace of YoWorld. They like undersea themes, and they like farm themes. Thus far, a Cyberpunk theme (for example) has only been conceptual for this game. We haven't seen what a Cyberpunk theme would look like, and therefore don't know if we want one. Do you think players would have ever wanted a first Steampunk theme, if Zynga had asked them about it first? Hell no. Zynga took no questions, they released the theme without anyone's input, and it is very evident that now, Steampunk is very liked by the general game populace.

Am I saying BVG should stop asking us what themes we want? EF NO! I say, keep going with the surveys! And let the results be known. Keep purposely putting player suggestions in there until something sticks. I knew prior to yesterday that BVG was always reluctant to make a Paranormal Investigation theme a reality in the game. I knew they'd never do it just in itself, and if they did, it would be saved for the Halloween season. But thanks to their new surveying system, they got to see that it was actually a very popular theme idea, and that, I think is a big accomplishment. It may show them that, yes, it's okay to release bizarre or even little creepy themes outside of the Halloween season. I think that BVG should keep moving in this direction with surveys, because even when they didn't ask us for our opinions... their theme selection sucked! I am hoping Paranormal Investigation makes it into the game, and even better, NOT saved for the 2019 Halloween Season. A theme like that, is perfect for a summer release. Us having a hint of what to come in the future only helps us, because then we know what suggestions to make for those possible themes.

Another big accomplishment is that Cyberpunk, actually got nearly 50% approval rating in-game. Honestly, I thought it was lower cause BVG was seemingly so reluctant to do it. I thought it would maybe get a 36% approval rating. But 46%?? That's only four percentage points away from 50% of the game wanting the theme. I am happy knowing that so many players actually want the theme, even if the results weren't entirely favorable in the end. Maybe it will allow BVG to consider putting even more sci-fi theme concepts in future surveys.

Do I think it was wise for BVG to feature a modern farm theme as an option on the survey, knowing full on well that they'd already be releasing a farm theme for the fall instead? I don't think it was a wise move. Hopefully, with this feedback, they will now know to... never do that again. Hopefully. One can only hope.
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Ricky BamBam (4492518) » Thu Nov 22, 2018 3:15 am

Anthony SpaceTime (102235402) wrote:Now I am a firm believer that by being experimental one can learn new things, gather new insights. That is how it works in the theater. There are entire theater companies (highly successful ones at that), that thrive on alienating their audiences and trying new things. This may surprise you, but theater companies that only bring out the classics like Shakespeare these days, are no longer as frequently visited. They mainly cater to a niche audience of mostly silver-haired wonders.

My point is, if BVG is not confident enough in trying to be experimental, they will never learn anything new about their audience, and their audience (us) will never learn anything new about themselves. Here's what we know about the general populace of YoWorld. They like undersea themes, and they like farm themes. Thus far, a Cyberpunk theme (for example) has only been conceptual for this game. We haven't seen what a Cyberpunk theme would look like, and therefore don't know if we want one. Do you think players would have ever wanted a first Steampunk theme, if Zynga had asked them about it first? Hell no. Zynga took no questions, they released the theme without anyone's input, and it is very evident that now, Steampunk is very liked by the general game populace.

Am I saying BVG should stop asking us what themes we want? EF NO! I say, keep going with the surveys! And let the results be known. Keep purposely putting player suggestions in there until something sticks. I knew prior to yesterday that BVG was always reluctant to make a Paranormal Investigation theme a reality in the game. I knew they'd never do it just in itself, and if they did, it would be saved for the Halloween season. But thanks to their new surveying system, they got to see that it was actually a very popular theme idea, and that, I think is a big accomplishment. It may show them that, yes, it's okay to release bizarre or even little creepy themes outside of the Halloween season. I think that BVG should keep moving in this direction with surveys, because even when they didn't ask us for our opinions... their theme selection sucked! I am hoping Paranormal Investigation makes it into the game, and even better, NOT saved for the 2019 Halloween Season. A theme like that, is perfect for a summer release. Us having a hint of what to come in the future only helps us, because then we know what suggestions to make for those possible themes.

Another big accomplishment is that Cyberpunk, actually got nearly 50% approval rating in-game. Honestly, I thought it was lower cause BVG was seemingly so reluctant to do it. I thought it would maybe get a 36% approval rating. But 46%?? That's only four percentage points away from 50% of the game wanting the theme. I am happy knowing that so many players actually want the theme, even if the results weren't entirely favorable in the end. Maybe it will allow BVG to consider putting even more sci-fi theme concepts in future surveys.

Do I think it was wise for BVG to feature a modern farm theme as an option on the survey, knowing full on well that they'd already be releasing a farm theme for the fall instead? I don't think it was a wise move. Hopefully, with this feedback, they will now know to... never do that again. Hopefully. One can only hope.


I really got to admire your positivity and optimism. But i also got to apologize to for not sharing it. Don't get me wrong though, because i'm very happy to see that a theme like paranormal did get such a good rating and i'd like to see it as well since it's one of the few i actually voted for. But i cannot allow myself any longer to get my hopes up over that. I agree that it's a great first step that it got a good rating by the players, so i'll join you in cheering for that. But i can't go further than that. From that very point i'll wait and see first when it comes out. I'll say it when it's good, but yeah i'm not gonna shy away from being critical. And i simply can't allow myself to actually get my hopes up much due to BVG. I've seen them butcher or water down too many good ideas and have simply grown extremely wary. So i prefer to have no hope and not much expectation in order to save myself from another deception.

You might find that cynical, but i'll save you the trouble by saying that it's for my own best. Even though i do get your reference to theater, and i used to look at this game in the same way, i cannot share it. And that's nothing personally against you, but more because of BVG's own attitude and also because what i've heard on one of the very old podcasts. In that podcast segment, they explicitly went out of their way to not compare it to art or theater or movies, but more to a product like a car. Even the whole very idea of comparing it to art and such was deliberately tanked. The goal never was to make it that interesting or edgy. Instead even considering to cultivate that, they explicitly picked the example of car manufacturers and why they most don't try to make exceptional cars, but rather try to make common, practical, mediocre cars that were functional and accommodating. And the reasoning there was that the cars were produced and looked upon that way because they don't always have to be super outstanding, but rather have to be functional and practical so they would be pleasing to a large potential buyer audience. The important thing is that it had to please and serve very diverse audiences while still being sure to sell. That was the justification used to explain why BVG wasn't looking to do experimental themes as well as why their themes would be more 'hybrid': to satisfy a diverse audience. A bit later they started with doing full blown remake themes and when there was protest they called it 'upgraded' versions. And they already had explained why they where going for those 'upgrades' with the examples of the car manufacturers example: the weren't willing to take any risks and said their motivation was that they think several themes could do with an 'upgrade' and since they had already been in game they were sure that there was a market for it because it already had sold.

As far as 'new themes' goes, it always has involved uproars on forum or extremely long times of reoccurring nagging to ever get BVG to ever make a move for something fresh. And even when it happened, you'd still have to notice that it wasn't all that fresh or edgy at times either. Sometimes even to the point that their extreme convictions of making hybrid themes, basically killed the themes because even though the theme had something for everyone and references to all kinds of things, it was so loaded and filled with contradictory nonsense and went to all sides, that the theme wasn't even interesting simply because it went nowhere. You could see they wanted to play it so safe and pull pieces from here and there to the point that the theme was not even a consistent whole but rather a collection of compiled fragments that was thrown together and given a name, but barely held together as a theme. But... it had 'something for everyone' and thus was so safe that it appeased players. Nobody was happy with the theme and the theme didn't make much sense, but since it had something for everyone or atleast a few good pieces, you couldn't be fully disappointed. It has evolved and in their better themes they do rise above that, but it's often still something that you can see on a reoccurring basis. Just look at the Castle Dracula theme and see how that has been thrown together: Not just the Furniture, but look at all the Clothing too (also in VIP store). Look at it and look past the obvious color catastrophe in Furniture department, and your still have a hard time to see it as and actual consistent unified whole. It remains pieces thrown together and often only making half sense. Some are good pieces, but next to the others in the same theme they often show the lack of vision, research or feeling. But... even that theme has 'something for everyone'.

And that's just one of the many examples. Another disparaging one is what has become of the casino. There was a demand for casino games and things to win even some coin or cash and some items. Oh boy and did we get it. We've gotten far more than we bargained for and farm ore than we can actually handle. There will be those that defend the Casino, but in general what we have gotten there is basically a heavy perversion of the original demand. The demand was to be able to win a few small extras, and some players were greedy in there demands and asked for the ability to win big... and we got to win BIG, but but with it we also needed the risk of heave losses. And sure, we can win prizes, but at what cost???? The decor challenges that started here on forums turned into the gem events, where themes are taken hostage and you also get to spend yc for a possibility to win items but also in store stuff that gets devaluated that way. But... there's always something for everyone. And there's always hair and a hat for everyone too, in a box. Still at what cost?
But more importantly what has any of this benefited the core of the game??? Where was the advancement in themes???? It didn't evolve for the better and even stagnated comfortably. Why? well they had their stable revenue from the VIP programs. As well as extra's from all the casino losses gem events and so on. Yes they have kept everyone distracted and you if you want something interesting now, it's often not even sure you can find it in store. Quite likely you have to either go gamble, or do event or open a box and that's if you think you might be lucky. And when that's not the case you still need to go look for it in AH with the risk you pay yet another high price (of which you're not even certain that it'll hold any value afterwards).

But the themes haven't even evolved that much. 'New Themes' often are still frowned upon. Or you still see things happen like Fall on the Farm, where the Farm property isn't even the worst because that's actually a fresher approach (that we should have gotten 2 years ago already), because that was kind of in line with the demand something a bit different for fall and last years suggestion for a farmers market. But the worst part was that they have trained everyone so hard to expect a Fall theme and while having delayed the release of it till a pretty late date, the release itself doesn't contain all that much explicit Fall items or suiting 'Market' items (in case of a Farmers market). Nope, all that you still need to go look for in various other themes, while several new Fall Items are being held hostage in another event.

And sometimes you have to notice that suggestions that were made 2 years ago suddenly finally make it in game now. Weird how that goes, since the players who made those suggestions may actually already have given up or seriously cut back due to despair. Still, we often see the same or similar concepts reoccurring, the same ideas in a slightly different form. There often still is little to no research, and it's still very 'hybrid' themes to the point that they go nowhere with 'a piece for everyone'. last Halloween even got kicked another couple of steps lower to the point where there was nothing really scary, everything was scattered lame and sometimes even indistinguishable from a banal medieval theme or it was very childish very fast.

So no, i can't in no way be caught being very hopeful about that paranormal theme. I'll take the win now in the way that it got a good rating. But i'll judge it when it gets here. I just am not going be hoping for much, because going on what we've been served over the last couple of years i'm guessing it might just as well yield the most watered down version of the X-files that still tries to capitalize on that brand without actually delivering any of the interesting bits. For me that's far too much expectation for something they might very well turn into a detective theme that's just 1 slight shade darker and basically has a 2 wannabe-edgy items at a high cost next to a pile of banal high cost items and a few which you're asking yourself where there head was at . You might find me cynical, but do check the releases very carefully and realize what i'm writing might very well turn out to become a reality just as well. I'm sure they're quite capable of delivering on a decent edgy and exciting version, it's definite possibility. There are a few topnotch themes, or those that at least contain sufficient great items, but there are also enough themes and other proof that point to a just a huge or even bigger possibility that even that it will not turn out half as fun as you'd hope. The reasons are simple though: they have a core VIP audience and generate enough trough other ways to not be bothered too much. A theme only lasts 2 weeks so it's gone fast, and if it's not all that, they will be serving something that makes that one be forgotten fast. They're comfy on their cushion of VIP's and they're certainly not to shy to keep milking the same tropes over and over. So yes it's a bit to idealistic to compare the game to edgy theater while there's a strong case to be made that they're rather behaving like second hand car dealers who also run the casino next door.
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Rainicorn (8264282) » Thu Nov 22, 2018 5:56 am

I don't care what theme they do honestly as long as they

DO

IT

WELL!
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Mr. Cellophane 'cause you can look right through me
Walk right by me and never know I'm there
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Ashen YFG (127118376) » Thu Nov 22, 2018 7:29 am

So uhm how many of them will be released, top 3 top 4 top 5? Anyone know? :?:
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Anthony SpaceTime (102235402) » Thu Nov 22, 2018 9:46 am

Ricky BamBam (4492518) wrote:I really got to admire your positivity and optimism. But i also got to apologize to for not sharing it. Don't get me wrong though, because i'm very happy to see that a theme like paranormal did get such a good rating and i'd like to see it as well since it's one of the few i actually voted for. But i cannot allow myself any longer to get my hopes up over that. I agree that it's a great first step that it got a good rating by the players, so i'll join you in cheering for that. But i can't go further than that. From that very point i'll wait and see first when it comes out. I'll say it when it's good, but yeah i'm not gonna shy away from being critical. And i simply can't allow myself to actually get my hopes up much due to BVG. I've seen them butcher or water down too many good ideas and have simply grown extremely wary. So i prefer to have no hope and not much expectation in order to save myself from another deception.

You might find that cynical....


Sorry, I did read your entire post but for some reason, the forums were blocking me from posting my response to it. I guess both our posts combined formed too many words.

Oh, believe me, my little bit of optimism here does not entirely clear the years of disregarded theme suggestions on my part. There are theme suggestions I have been making for this game for nearly seven years, and that's longer than BVG has had this game.

There is still a reason that despite this new news, I am still not encouraged enough to log into the game for "fun". In fact, not until I see a Paranormal Investigation theme, will my hope budge any higher than they were prior to knowing the results to this poll. I am very happy to see the poll results, and that does bring me a sense of satisfaction despite the fact that it did not turn out as I would have liked it. But at the end of the day, this was only a first step. I want to see if they go forward with this, or if they decide to take a few steps back. The only reason I find this only slightly optimistic is that I was one of the ones pushing for more transparency in this survey system.

I was getting sick and tired of not knowing where half of these suggestions were coming from. It was getting quite unnerving, every time I voted, to simply see that I had no interest in not one theme on that list. It was always the same, and we'd get themes on these surveys that we've gotten before (and it still happens!). I suggested that we should see where/who these suggestions came from, and the results to the survey later on as screenshots here on the forums. My entire suggestion was a lot more extensive and required a lot more details. Many of which they didn't follow, but I am okay with that. I was impressed to see, however, that my suggestion was met with resistance from fellow forum-users, of whom often complained about the theme selection process as well. Lots of people were in favor of BVG not releasing the results;

"What good will that do?"
"That will only bring disappointment."
"I don't see the point in this."
"I don't even think BVG should be asking us what themes we want at all."

Now, after they started doing least part of that, I am seeing these forum-users have a healthy discourse here regarding the survey results, discourse I think would not have happened had this not taken place. Discourse BVG needed to see (but I'm not optimistic they'll follow through it.)

But I was one of the few who kept pushing for more transparency in the polling process because we weren't entirely confident that the most popular themes were actually being picked (How the hell did Shabby Chic and Bohemian not get official themes of their own? Prize pools for events? Unrealistic). In some past surveys, it actually seemed (though it may not have been the case) that certain suggestions were shafted by being given weird names or given bad/ low-quality images in past surveys. Now, if BVG does not pick the higher ranking themes, we will know and they can own their decision instead of hiding on about it. Before they could have said that any theme they released was voted on popularly in the polls, they can't say that anymore.

I think another issue this community struggles over, is that a lot of players demand "new", but is the majority of the game even prepared for "new".

Hidden Treasures was a new and different theme. We had never gotten anything like it before. Did BVG execute it properly? Perhaps not, but that's not what I want to look at. What I want to focus on, is that many players were just confused by this theme. They didn't fully grasp the concept, and had no clue that they didn't have to grasp it to enjoy it. I don't feel that anyone lacked the imagination, I just feel that many players refused to seek it, and felt that BVG had to lay all the framework down for them. This had nothing to do with the quality of the items, it had a lot to do with the new concept itself. Even if the theme was executed exceptionally in terms of item quality... It seemed as though players would still have been confused over the concept cause it was something they had never seen before.

Another example of players not being able to accept new... Fifty Shades of Yo. That is one I need not get into.

I do agree that in many podcasts and sometimes even here on the forums, BVG has not used the best language to describe their plight with this game. The car manufacturing example you described... yes, I agree that was very sour on their part. Honestly, it's always been this way for them. Even when one of the previous CEOs of BVG would constantly post on the forums just after the game was first bought, had I noticed how sour and grim they described the game (and how rude and condescending they came off about it too). It was something I heard especially a lot in the very first podcasts and from Greg himself. Many forum-users who supported their behavior blamed it on the idea that they were running a business and they were in it to make money in the end (naive on their part). So, since I had a few connections, especially recently, I contacted a CEO from another gaming company and shared some of the older posts that Greg made on the forums. He scorned at them.

I am currently taking multiple business courses in college to supplement my horizons, and one thing I keep hearing all of my professors (who don't even know each other) say, is that if you start a business with only the intent of making money, your business is destined to fail within the first five years. In fact, one of my teachers showed us multiple statistics of businesses that were profit-leaning or profit-centric. Eighty percent of them failed within the first two years. My professors all reach the same conclusions. You can't run a business to make money. Yes, you should be able to make money off of it, but that should not be why you run it. You should put passion, it should be to solve a "job-to-be-done" other individual(s) may have. It should have an emotional drive. Business courses like these often encourage business owners to be experimental and take some risks, for many companies that aren't experimental or "open-minded", fail within the two years after they begin. They even encourage you to do the things BVG would dare not do... satisfy the niche.

A wise old investor once told me, that if anyone came to him asking for an investment in their company, and their pitch included anything along the lines of "we're in this to make money", he'd send them away. BVG would have never gotten a single dime from him.

The shameful part is that many people here look at a business that way, as a dry, sour, bitter, "we have to make money" kind of thing. BVG has thus far done everything my business classes have been teaching me not to do since day 1. That should say enough. I do think they have been doing far better recently, a good business must know how to give some products or services away for free when the times are right (shocker, right?), and well... BVG does a fine job at that.

Also, I don't disagree with much you said. :thumbsup:
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Kio (185180932) » Thu Nov 22, 2018 10:46 am

Agree with majority of what Anthony Spacetime says. & also wondering what Ashen asked above also. Is it top 3? Top 4?? How are these results handled to become a reality. *shrug*
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Moon Maiden (144063105) » Thu Nov 22, 2018 3:15 pm

I have to agree with so many of the points Ricky made. Honestly, even if I don't care for the theme, I will participate in it if its done well! If a theme has good art work, and the furnishings are theme related. So often anymore things are just thrown in as filler, remade, have ugly colors, or we already have tons of the same stuff.

Ive said before....it seems as if there hasn't been any real thought or vision poured into so many releases as of late. For me (and I speak for only myself here) I like the more realistic feel, and less of the cartoony stuff.


Im super sad that cyberpunk didnt get a better vote. Thats one I wanted.
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Panith (187341688) » Thu Nov 22, 2018 7:50 pm

So bummed. Cyberpunk is ranked so low and it is the only really exciting theme on the list this year. :'( :wailing: :dizzy: :shocked: :heartbroken: Not sure how even the Icelandic escape is going to happen? :cold: Would have loved a shopping mall you can decorate for Christmas. Heartbroken that I missed the Nutcracker Theme. Just could use some Holly Jolly around here because it is so cold already. Holiday boat parade. :wailing: Not enough holiday spirit around here. The Ice Castle Theme last year? Eh? Again, too many thoughts of feeling like you are living in the frozen food section and lactose intolerant. :dizzy:

Thank you for more item filters! :party: At least I can find some things I had to put off buying or need more of a lot easier. This years themes had some great things. Still, not enough yobers. A vampire theme with no Vamps? No yozombies? Apparently Zombies were a past theme but without the items to put many of the homes together it really is disappointing. :sick: :dizzy: :heartbroken:

It would be useful to add old theme items back into the regular store. It is sad that the best place here is the section where yoville people post pictures of theme suggestions.

Not saying that there hasn't been some really great items released. Just not near enough that I can use. Having to constantly turn to the auction is really bumming me out. Most of what I have has come from past themes which were not easy at all to get. Let alone the hundred items I lost in auction. Spending so much on one item means it takes months, even years to finish a theme. :dizzy:

I finally found a reason to buy at least the coin farm to turn it into a Haunted Farm. The items released to go with it were not as good as last years and I already like what I have.

With the people here who are very unhappy with the Shabby Chic and Boho Theme not being released as a real theme. We had to buy stuff to decorate that we really didn't want or need just to get random stuff? Since it wasn't well promoted I didn't spend much cash to get the items I really liked. I only realized where they were coming from in auction. Again, where I keep having to go to fill up a home because we just do not have enough stuff in the regular store. A lot of the stuff still clogging up the works, Honey I Shrunk the Kids Theme? Really bad old designed themes while the really good ones only show up randomly in auction again? :shocked:
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Sassenach (139979347) » Fri Nov 23, 2018 9:32 am

Viking Jess wrote:
Leeum (130695460) wrote:Doesn't look like my (used loosely) European Backpacking trip will be happening any time soon :(

I thought you'd be happy? We can always try Edinburgh in a future survey :)


YES!! Please do a Scotland theme! Although I prefer Inverness and the Highlands, I'd take Edinburgh in a heartbeat!
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Katherine (121079165) » Fri Nov 23, 2018 9:42 am

Rod (126579776) wrote:And I'm done suggesting a music theme. Obviously this game is filled with a lot of players who don't enjoy music. :haha:

Oh wait, that doesn't make me laugh. :sad:

I love music! However, I just don't see very much that can be done in this game with a "music" theme, if that makes sense! This is all visual, where's the noize?! :( Really, what kinda songs could they really get? :?: Same for a dance/rave theme! Why? We wouldn't get the noize that goes with it! ;)
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Ricky BamBam (4492518) » Fri Nov 23, 2018 2:58 pm

Katherine (121079165) wrote:
Rod (126579776) wrote:And I'm done suggesting a music theme. Obviously this game is filled with a lot of players who don't enjoy music. :haha:

Oh wait, that doesn't make me laugh. :sad:

I love music! However, I just don't see very much that can be done in this game with a "music" theme, if that makes sense! This is all visual, where's the noize?! :( Really, what kinda songs could they really get? :?: Same for a dance/rave theme! Why? We wouldn't get the noize that goes with it! ;)


Yes it's like the most important thing when you're at the sea : the noise! Or when you hear a tractor... Music never really relies on specific looks where almost every subgenre has a different look or dance or hype. Like the way that the onesies hype never really came from rave

oh wait... :idea: :shocked: :smug:

Yeah i gues they shouldn't have done waves and seascapes either or tractors or birds. I mean what's it worth without the noise?
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Re: [INFO] By the Numbers: Upcoming Themes Survey Outcome!

Postby Rod (126579776) » Fri Nov 23, 2018 4:05 pm

Katherine (121079165) wrote:
Rod (126579776) wrote:And I'm done suggesting a music theme. Obviously this game is filled with a lot of players who don't enjoy music. :haha:

Oh wait, that doesn't make me laugh. :sad:

I love music! However, I just don't see very much that can be done in this game with a "music" theme, if that makes sense! This is all visual, where's the noize?! :( Really, what kinda songs could they really get? :?: Same for a dance/rave theme! Why? We wouldn't get the noize that goes with it! ;)

This is why it is so tough to get people to vote. The title leads them to a conclusion. The concept is a 6 rooms house. There is a parking lot out front with club entrance and ticketing area. The first room would be the main bar area. This is a multi genre area with a full on bar, seating, club scene. There would be 4 attached rooms. Each room would be themed. Country, rock, techno, & soul. Each space would have its own content including stages, lighting, seating, speakers, instruments, ambiance, theme specific NPCs, etc etc. The list is literally limitless.

But now I no that few people care or can imagine it, so its all good. Thx for the PM! :thumbsup:
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